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Deck
Construction Tutorial
This
is a basic tutorial on how to build a
deck that is able of defeating other
decks. Feel free to provide any other
information/correction by e-mailing
W-General.
Step
1: Determine the Key Cards
of your deck.
You
want to ask yourself, what sort of
deck do you want to make?
A way to decide would be, "I want
to center this deck around this
particular race" or "I want
to make a deck that will maximize the
utilization of this particular
card" or "I want to make a
deck centered around this new combo I
thought up," etc.
Step
2: Add the required cards for your
deck.
From
the Key Cards you are going to
use, decide what Type of Deck
are you going to use, and add cards
that is going to utilize your Key
Cards as much as possible. Also,
for every single deck, add the Big-5
+ 1 (Mirror Force)
Step
3: Adjust your deck according to 4
main elements
In
step 1 and step two, after adding
cards, refer to the table below for
the 4 main elements:
Main
Attacking Force: Monsters, defense and
offense.
Look for cards with 4 stars,
1700/1800 attack, or 1900 if more
cards are released in the future.
Examples: La Jinn, Rainbow Fish,
Mechanical Chaser, for
higher stars - Summoned Skull, BEWD, etc.
Monster
Removal: Man-eating bug, Raigeki, Dark
Hole
By removing pesky monsters, you
can then attack the opponent, dealing
as much damage, and the opponent must
focus their attention on defending
themselvves.
Magic,
Trap Removal: Trap Master, Magic
Removal, etc.
By removing traps and magic, you
have also left your opponent open for
damaging.
General
Magic/Trap Removal: Heavy Storm,
Giant Trunade, Dust Tornado,
Mysterious Space Typhoon.
Magic Removal:Magic Jammer, Magic
Drain, Imperial Order
Trap Removal: Jinzo.
Card
Drawing: Pot of Greed, Card
Destruction
Based on the principle of
"the more cards you draw, the
better", or also known as card
advantage, you want to add many card
drawing mechanisms. Especially Pot of
Greed. By drawing cards you have more
chance of drawing your Key Cards, or
decreasing the size of deck and have
more chance of drawing it. Upstart
Goblin also helps.
You
must have balance of the 4 elements
above, how they are distributed, do
they help your Key Card.
Step
4: Make a deck list!
It is important to write down the
cards in your deck, it's actually
quite fun keeping track of the cards
you are using. Or even, saving it on
your computer or word processor is
recommended. If you have a list, it is
must more comfortable and easier to
make large changes to your deck. By
writing down your deck, you are making
record of your experience.
Step
5: Play-test with a range of
people
DECK FINISHED! Not quite, you still
want to play test it to see if the
cards in it are working fine. After
duel, you want to think about what are
the weak points of your deck, you also
want to ask yourself the following
questions:
"Is the key card easily
used?"
"What type of deck is this deck
weak against?"
"Are the 4 elements of DM
balanced?"
Step
6: Using your play-test as
reference, make constant adjustments
to your deck.
Add/remove cards to it with the help
of your deck list. You might want to
add a side deck according to the deck
type you are weak at. Return to step
4.
General
Tips:
1)
First of all, before you go off to get
the cards, you should always have a
central theme for your deck. What type
is your deck? What monster/s is the
deck centered around? How is your deck
going to defeat your opponent? A deck
without a central theme, even if it
has all the strongest cards, it is
good as junk, since the different
cards aren't supporting each other.
2)
Secondly consider the deck size. Even
though decks can be as big as
possible. Any deck bigger than 50
cards is too big. Try to keep
your deck between 40 to 45. For decks
45 to 50 consider more drawing
mechanisms, such as Angelic Donation,
or Card Destruction.
3)
Thirdly, include deck staples, many of
which are restricted, or
pre-restricted cards.
The
following cards are must add for any
decks:
Imperial Order
Snatch Steal
Pot of Greed
Change of Heart
Monster Reborn
Raigeki
Dark Hole
Jinzo
Mirror Force
Destruction Ring
Harpy's Feather Sweep
Magic Cylinder
Bold
indicates cards currently available in
English
4)
Make sure that your cards support your
center theme. e.g. If your deck is a
Machine deck, it is
relatively stupid to have, for
example, Black (Dark) Magician in your deck,
because that wouldn't work out. You'd
rather have cards like, Jinzo.
5)
Use the most effective card for your
purpose. In some cases, Heavy Storm
won't be very good because there might
be cards on your field that you don't
want to destroy, so you might want to
use Giant Trunade instead, which let's you
clear the field and still able to
retain those magic/traps. e.g. When
you have Premature Burial, you don't want
to use Heavy Storm.
Think
there should be corrections? Got any
advice? More deck building advice?
E-mail them to W-General and I'll add
them in.
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